They're all elevated night views of cities where light functions as texture rather than mere illumination. Tokyo's windows make a tapestry, Chicago's skyline melts into gray, Athens settles under hazy starlight—but the effect is similar: the city treated as a material, something to be seen rather than a place inhabited. The elevated perspective (floating, overlooking, from a hill) flattens urban chaos into pattern.
But honestly, that's quite thin. Every system that's been pulling world_window examples is already nudging toward scenery over substance, and night shots are easy to come by. I'm not sure this cluster is actually telling me anything beyond "we tend to think of cities as visual objects."